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GDI+编程的10个基本技巧

Kalet Kalet 发表于2009-03-20 12:00:13 浏览260 评论0

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创建绘图表面

创建绘图表面有两种常用的方法。下面设法得到PictureBox的绘图表面。 GDI+编程的10个基本技巧

private void Form1_Load(object sender, System.EventArgs e)

{

//得到pictureBox1的绘图表面

Graphics g = this.pictureBox1.CreateGraphics();

}

private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)

{

//得到pictureBox1的绘图表面

Graphics g = e.Graphics;

}

可以利用Graphics对象绘制出各种图形图案。控件的Paint事件和OnPaint方法都可以绘图都是好时机。在OnPaint方法里绘制图案一定从参数e里面得到Graphics属性。下面是两个例子。

protected override void OnPaint(PaintEventArgs e)

{

e.Graphics.Clear(Color.White);

float x, y, w, h;

x = this.Left+2;

y = this.Top+2;

w = this.Width-4;

h = this.Height-4;

Pen pen = new Pen(Color.Red, 2);

e.Graphics.DrawRectangle(pen, x, y, w, h);


base.OnPaint (e);

}

private void PictureBoxII_Resize(object sender, EventArgs e)

{

this.Invalidate();

}

private void button1_Click(object sender, System.EventArgs e)

{

this.pictureBoxII1.CreateGraphics().FillEllipse(

Brushes.Blue, 10, 20, 50, 100);

}

和文本有关的三个类:

FontFamily——定义有着相似的基本设计但在形式上有某些差异的一组字样。无法继承此类。

Font——定义特定的文本格式,包括字体、字号和字形属性。无法继承此类。

StringFormat——封装文本布局信息(如对齐方式和行距),显示操作(如省略号插入和国家标准 (National) 数字位替换)和 OpenType 功能。无法继承此类。

下面的程序显示了一段文字。

private void button2_Click(object sender, System.EventArgs e)

{

Graphics g = this.pictureBoxII1.CreateGraphics();

g.FillRectangle(Brushes.White, this.pictureBoxII1.ClientRectangle);

string s = "aaaaaaaaaaaaaaaaaaaaaaaaaa";

FontFamily fm = new FontFamily("ËÎÌå");

Font f = new Font(fm, 20, FontStyle.Bold, GraphicsUnit.Point);

RectangleF rectF = new RectangleF(30, 20, 180, 205);

StringFormat sf = new StringFormat();

SolidBrush sbrush = new SolidBrush(Color.FromArgb(255, 0, 0, 255));

sf.LineAlignment = StringAlignment.Center;

sf.FormatFlags = StringFormatFlags.DirectionVertical;

g.DrawString(s, f, sbrush, rectF, sf);

}

GDI+的路径——GraphicsPath类

GraphicsPath类提供了一系列属性和方法,利用它可以获取路径上的关键点,可以添加直线段、圆等几何元素。可以获得包围矩形,进行拾取测试。这些功能都怎么用,要仔细看一下。

private void button3_Click(object sender, System.EventArgs e)

{

//绘图表面

Graphics g = this.pictureBoxII1.CreateGraphics();

//填充成白色

g.FillRectangle(Brushes.White, this.ClientRectangle);

//弄一个绘图路径¶

GraphicsPath gp = new GraphicsPath();

//添加一些集合图形

gp.AddEllipse(20, 20, 300, 200);

gp.AddPie(50, 100, 300, 100, 45, 200);

gp.AddRectangle(new Rectangle(100, 30, 100, 80));

//在绘图表面上绘制绘图路径

g.DrawPath(Pens.Blue, gp);

//平移

g.TranslateTransform(200, 20);

//填充绘图路径¶

g.FillPath(Brushes.GreenYellow, gp);

gp.Dispose();

}

区域——Region类

从已有的矩形和路径可以创建Region。使用Graphics.FillRegion方法绘制Region。该类指示由矩形和由路径构成的图形形状的内部。无法继承此类。

渐变色填充

需要使用两个刷子:

线性梯度刷子(LinearGradientBrush)

路径梯度刷子(PathGuadientBrush)

private void button4_Click(object sender, System.EventArgs e)

{


//绘图表面

Graphics g = this.pictureBoxII1.CreateGraphics();

g.FillRectangle(Brushes.White, this.pictureBoxII1.ClientRectangle);

//定义一个线性梯度刷子

LinearGradientBrush lgbrush =

new LinearGradientBrush(

new Point(0, 10),

new Point(150, 10),

Color.FromArgb(255, 0, 0),

Color.FromArgb(0, 255, 0));

Pen pen = new Pen(lgbrush);

//用线性笔刷梯度效果的笔绘制一条直线段并填充一个矩形

g.DrawLine(pen, 10, 130, 500, 130);

g.FillRectangle(lgbrush, 10, 150, 370, 30);

//定义路径并添加一个椭圆

GraphicsPath gp = new GraphicsPath();

gp.AddEllipse(10, 10, 200, 100);

//用该路径定义路径梯度刷子

PathGradientBrush brush =

new PathGradientBrush(gp);

//颜色数组

Color[] colors = {

Color.FromArgb(255, 0, 0),

Color.FromArgb(100, 100, 100),

Color.FromArgb(0, 255, 0),

Color.FromArgb(0, 0, 255)};

//定义颜色渐变比率

float[] r = {0.0f, 0.3f, 0.6f, 1.0f};

ColorBlend blend = new ColorBlend();

blend.Colors = colors;

blend.Positions = r;

brush.InterpolationColors = blend;

//在椭圆外填充一个矩形

g.FillRectangle(brush, 0, 0, 210, 110);

//用添加了椭圆的路径定义第二个路径梯度刷子

GraphicsPath gp2 = new GraphicsPath();

gp2.AddEllipse(300, 0, 200, 100);

PathGradientBrush brush2 = new PathGradientBrush(gp2);

//设置中心点位置和颜色

brush2.CenterPoint = new PointF(450, 50);

brush2.CenterColor = Color.FromArgb(0, 255, 0);

//设置边界颜色

Color[] color2 = {Color.FromArgb(255, 0, 0)};

brush2.SurroundColors = color2;

//用第二个梯度刷填充椭圆

g.FillEllipse(brush2, 300, 0, 200, 100);

}

GDI+的坐标系统

通用坐标系——用户自定义坐标系。

页面坐标系——虚拟坐标系。

设备坐标系——屏幕坐标系。

当页面坐标系和设备坐标系的单位都是象素时,它们相同。

private void button10_Click(object sender, System.EventArgs e)

{

Graphics g = this.pictureBoxII1.CreateGraphics();

g.Clear(Color.White);

this.Draw(g);

}
private void Draw(Graphics g)

{

g.DrawLine(Pens.Black, 10, 10, 100, 100);

g.DrawEllipse(Pens.Black, 50, 50, 200, 100);

g.DrawArc(Pens.Black, 100, 10, 100, 100, 20, 160);

g.DrawRectangle(Pens.Green, 50, 200, 150, 100);

}

private void button5_Click(object sender, System.EventArgs e)

{


//左移

Graphics g = this.pictureBoxII1.CreateGraphics();

g.Clear(Color.White);

g.TranslateTransform(-50, 0);

this.Draw(g);

}

private void button6_Click(object sender, System.EventArgs e)

{

//右移

Graphics g = this.pictureBoxII1.CreateGraphics();

g.Clear(Color.White); GDI+编程的10个基本技巧

g.TranslateTransform(50, 0);

this.Draw(g);

}

private void button7_Click(object sender, System.EventArgs e)

{

//旋转

Graphics g = this.pictureBoxII1.CreateGraphics();

g.Clear(Color.White);

g.RotateTransform(-30);

this.Draw(g);

}

private void button8_Click(object sender, System.EventArgs e)

{

//放大

Graphics g = this.pictureBoxII1.CreateGraphics();

g.Clear(Color.White);

g.ScaleTransform(1.2f, 1.2f);

this.Draw(g);

}

private void button9_Click(object sender, System.EventArgs e)

{

//缩小

Graphics g = this.pictureBoxII1.CreateGraphics();

g.Clear(Color.White);

g.ScaleTransform(0.8f, 0.8f);

this.Draw(g);

}

全局坐标——变换对于绘图表面上的每个图元都会产生影响。通常用于设定通用坐标系。

一下程序将原定移动到控件中心,并且Y轴正向朝上。

//先画一个圆

Graphics g = e.Graphics;

g.FillRectangle(Brushes.White, this.ClientRectangle);

g.DrawEllipse(Pens.Black, -100, -100, 200, 200);

//使y轴正向朝上,必须做相对于x轴镜像

//变换矩阵为[1,0,0,-1,0,0]

Matrix mat = new Matrix(1, 0, 0, -1, 0, 0);

g.Transform = mat;

Rectangle rect = this.ClientRectangle;

int w = rect.Width;

int h = rect.Height;

g.TranslateTransform(w/2, -h/2);


//以原点为中心,做一个半径为100的圆

g.DrawEllipse(Pens.Red, -100, -100, 200, 200);

g.TranslateTransform(100, 100);

g.DrawEllipse(Pens.Green, -100, -100, 200, 200);

g.ScaleTransform(2, 2);

g.DrawEllipse(Pens.Blue, -100, -100, 200, 200);

局部坐标系——只对某些图形进行变换,而其它图形元素不变。

protected override void OnPaint(PaintEventArgs e)

{

Graphics g = e.Graphics;

//客户区设置为白色

g.FillRectangle(Brushes.White, this.ClientRectangle);

//y轴朝上

Matrix mat = new Matrix(1, 0, 0, -1, 0, 0);

g.Transform = mat;

//移动坐标原点到窗体中心

Rectangle rect = this.ClientRectangle;

int w = rect.Width;

int h = rect.Height;

g.TranslateTransform(w/2, -h/2);

//在全局坐标下绘制椭圆

g.DrawEllipse(Pens.Red, -100, -100, 200, 200);

g.FillRectangle(Brushes.Black, -108, 0, 8, 8);

g.FillRectangle(Brushes.Black, 100, 0, 8, 8);

g.FillRectangle(Brushes.Black, 0, 100, 8, 8);

g.FillRectangle(Brushes.Black, 0, -108, 8, 8);

//创建一个椭圆然后在局部坐标系中进行变换

GraphicsPath gp = new GraphicsPath();

gp.AddEllipse(-100, -100, 200, 200);

Matrix mat2 = new Matrix();

//平移

mat2.Translate(150, 150);

//旋转

mat2.Rotate(30);

gp.Transform(mat2);

g.DrawPath(Pens.Blue, gp);

PointF[] p = gp.PathPoints;

g.FillRectangle(Brushes.Black, p[0].X-2, p[0].Y+2, 4, 4);

g.FillRectangle(Brushes.Black, p[3].X-2, p[3].Y+2, 4, 4);

g.FillRectangle(Brushes.Black, p[6].X-4, p[6].Y-4, 4, 4);

g.FillRectangle(Brushes.Black, p[9].X-4, p[9].Y-4, 4, 4);

gp.Dispose();

//base.OnPaint (e);

}


Alpha混合

Color.FromArgb()的A就是Alpha。Alpha的取值范围从0到255。0表示完全透明,255完全不透明。

当前色=前景色×alpha/255+背景色×(255-alpha)/255

protected override void OnPaint(PaintEventArgs e)

{

Graphics g = e.Graphics;

//创建一个填充矩形

SolidBrush brush = new SolidBrush(Color.BlueViolet);

g.FillRectangle(brush, 180, 70, 200, 150);

//创建一个位图,其中两个位图之间有透明效果

Bitmap bm1 = new Bitmap(200, 100);

Graphics bg1 = Graphics.FromImage(bm1);

SolidBrush redBrush =

new SolidBrush(Color.FromArgb(210, 255, 0, 0));

SolidBrush greenBrush =

new SolidBrush(Color.FromArgb(210, 0, 255, 0));

bg1.FillRectangle(redBrush, 0, 0, 150, 70);

bg1.FillRectangle(greenBrush, 30, 30, 150, 70);

g.DrawImage(bm1, 100, 100);

//创建一个位图,其中两个位图之间没有透明效果

Bitmap bm2 = new Bitmap(200, 100);

Graphics bg2 = Graphics.FromImage(bm2);

bg2.CompositingMode = CompositingMode.SourceCopy;

bg2.FillRectangle(redBrush, 0, 0, 150, 170);

bg2.FillRectangle(greenBrush, 30, 30, 150, 70);

g.CompositingQuality = CompositingQuality.GammaCorrected;

g.DrawImage(bm2, 300, 200);

//base.OnPaint (e);

}

反走样

protected override void OnPaint(PaintEventArgs e)

{

Graphics g = e.Graphics;

//放大8倍

g.ScaleTransform(8, 8);

//没有反走样的图形和文字

Draw(g);

//设置反走样

g.SmoothingMode = SmoothingMode.AntiAlias;

//右移40

g.TranslateTransform(40, 0);

//再绘制就是反走样之后的了

Draw(g);

//base.OnPaint (e);

}
private void Draw(Graphics g)

{

//绘制图形和文字

g.DrawLine(Pens.Gray, 10, 10, 40, 20);

g.DrawEllipse(Pens.Gray, 20, 20, 30, 10);

string s = "反走样测试";

Font font = new Font("宋体", 5);

SolidBrush brush = new SolidBrush(Color.Gray);

g.DrawString(s, font, brush, 10, 40);

}


c#旋转


private void RotateTransform_Click(object sender, System.EventArgs e)
        
{
            Graphics graphics
=this.CreateGraphics();
            graphics.Clear(Color.White);

            
//装入图片
            Bitmap image=new Bitmap("nemo.bmp");

            
//获取当前窗口的中心点
            Rectangle rect=new Rectangle(0,0,this.ClientSize.Width,this.ClientSize.Height);
            PointF center
=new PointF(rect.Width/2,rect.Height/2);

            
float offsetX=0;
            
float offsetY=0;
            offsetX
=center.X-image.Width/2;
            offsetY
=center.Y-image.Height/2;
            
//构造图片显示区域:让图片的中心点与窗口的中心点一致
            RectangleF picRect=new RectangleF(offsetX,offsetY,image.Width,image.Height);
            PointF Pcenter
=new PointF(picRect.X+picRect.Width/2,
                picRect.Y
+picRect.Height/2);
    
            
//让图片绕中心旋转一周
            for(int i=0;i<361;i+=10)
            
{
                
// 绘图平面以图片的中心点旋转
                graphics.TranslateTransform(Pcenter.X, Pcenter.Y);
                graphics.RotateTransform(i);
                
//恢复绘图平面在水平和垂直方向的平移
                graphics.TranslateTransform(-Pcenter.X, -Pcenter.Y);
                
//绘制图片并延时
                graphics.DrawImage(image,picRect);    
                Thread.Sleep(
100);
                
//重置绘图平面的所有变换
                graphics.ResetTransform();
            }

        }

GDI+编程的10个基本技巧
完了。暂时先总结那么多。以后发现必要的可以再补充。



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